Wrong Realm for Default Prototype

When a constructor initialize this, if the prototype of new.target is not a proper object, the Object.prototype intrinsic of the realm were new.target was created should be used. Because there is currently no way to resolve the realm of an arbitrary value, Aran uses the Object.prototype intrinsic of the realm where the constructor was created instead.

const local = globalThis;
const other = $262.createRealm().global;
const other_constructor = new other.Function();
other_constructor.prototype = null;
const default_prototype = local.Reflect.getPrototypeOf(
  local.Reflect.construct(function () {}, [], other_constructor),
);
console.log({
  is_default_prototype_local: default_prototype === local.Object.prototype,
  is_default_prototype_other: default_prototype === other.Object.prototype,
});

Normal output:

{
  is_default_prototype_local: false,
  is_default_prototype_other: true
}

Aran output:

{
  is_default_prototype_local: true,
  is_default_prototype_other: false
}